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Videogame production, distribution and circulation.

Brief history of videogames

Space war 1962 -  scientific experiment - online game?

Multi user dungeons - dungeons and dragons.

Expensive

Taito - space invaders - 1979 - Shoot em up - STG

Videogame arcade invented in japan.

Atari - American company created arcade games.

PACMAN - Japanese

UK developing microcomputer. Bedroom coding.

UK had very experimental games.

1980s videogame crash happened in America. Because videogames were made very cheaply and poorly to reach a release date.

Whilst this happened in America, japan were advancing. Dragon Quest 3 was very successful.

There were a lot of differences between games from around the world.

Japanese console 'boom'. The creation of Mario. Nintendo was the leader here.

Playstation - 1994.

Playstation advert was reverse psychology. After this playing video games became mainstream.

1997 - Final Fantasy 7 and the American game Fallout came out.

Triple A games AAA -  has a vast production team due to the increase in resources in the 90s.

Elle et Noir had a lot of controversy. The staff that made it were exploited.

Games are now digitally distributed. These generally have microtransactions.

Consoles Generation - Playstation 4, Xbox One, Nintendo Switch.

Videogames are different because it is interactive, there is an element of skill and there are different platforms that they can be played on. Some are locked by platform. Video games tend to have specialised cult following.

Sims has a very general audience.

Videogames gives an audience a sense of control over a characters.

Assassins creed III - Liberation

Published by Ubisoft in 2012 for the Playstation Vita, with a subsequent HD re-release for Playstation and Xbox 360

this is a AAA game.

The video game industry is very similar to the film industry ion that you need a lot of experts from different fields. For example, concept artist, voice actors, designers, programmers etc.

The trailer targets specialised and generalised audiences with the

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